Personal group project · Volunteer beach cleanup
IN2Ocean
A beach cleanup companion, designed end to end as a personal group project: its own identity and style guides, a collection flow built around what volunteers actually pick up, and a reward ladder that counts weight and distance rather than screen time.
- Thirteen named types
- Each is a tile with its own illustration and its own counter, so logging an item is one tap rather than a search through a list.
- Everything else, sized
- What is not on the grid falls into three size buckets rather than into a free-text field that nobody would total afterwards.
- Counting, not typing
- The screen is built for one hand in a glove on a beach, which is the same constraint the warehouse work has.
Progress sits above events, not below them: the reason to open the app is what you have already done.
The close-out counts items, weight, distance and time before it counts points. The physical numbers come first, and the game sits underneath them.
What it is
A cleanup, logged item by item.
Find or create an event, log what comes off the beach as you pick it up, and close the session on a weight, a distance and a badge. The artefact is a complete product: identity, light and dark style guides, a component set and the screens that use them.
What is not recorded
Whose hand did which part.
This is a group project and the split of work is not written down anywhere the site can cite — not in an appraisal, not on a CV, not in a handover. The page therefore describes the thing that exists rather than claiming a role in making it. That gap is hers to close, and it is left open rather than guessed at.